You liked Half-Life 2? You like Comics? You'd like to see what REALLY happened in the events of Half-Life 2?
Then you should read this comic - made by Christopher C. Livingston - it's so lovely written and simply hilarious, it's a pity that the story is already over.
But it's definitely worth a re-read every single time!
QUOTE:
This
comic strip is based on the ground-breaking PC game Half-Life 2, by
Valve software, and is created with the brilliant Garry's Mod tool,
which allows users to enter the game and basically play God by spawning
and manipulating physical objects, posing character models, creating
special effects, and taking pictures.
Those who have never played Half-Life 2 will be in the dark on
a lot of the goings-on in the comic strip, as much of the dialogue and
situations are pulled directly from the game or are based on the game's
plot, history, and background. For those who someday plan to play
Half-Life 2, read this comic with caution as there will be major
spoilers.
Concerned is the story of Gordon Frohman, former Black Mesa
entry-level employee, survivor of the Portal Storms and the Seven Hour
War, and now earnest and hard-working citizen of City 17. Frohman is a
simple guy trying to earn an honest buck in a post-apocalyptic world
ruled mercilessly by hordes of heavily armed alien hybrid soldiers
(called Combine) bent on draining the Earth of its last natural
resource and exterminating the human race. He also enjoys playing
backgammon.
Gordon Frohman arrives on the scene a few weeks before Doctor
Gordon Freeman -- scientist, hero, anti-citizen, and star of Half-Life
and Half-Life 2 -- first appears in City 17. Due to the similarity in
their names, Frohman is often initially mistaken for the
crowbar-wielding Freeman, though due to Frohman's chatty nature and
general incompetence the error is usually sorted out fairly quickly.
While Gordon Freeman is brought to City 17 to free the
remaining human population from the iron grip of the Combine, our
mild-mannered Gordon Frohman has no such goals. In fact, he rather
likes the Combine, thinks City 17 is a great town, and absolutely
idolizes Dr. Wallace Breen, whose television show he watches
religiously.
Frohman progresses through the world of Half-Life 2 in much
the same way Freeman eventually does, though Frohman is motivated by
different reasons. Frohman's adventures begin in the train station of
City 17, just like Freeman's, and he soon meets Barney Calhoun, Alyx
Vance, visits Dr. Kleiner's lab, makes his way through the canals,
arrives at Black Mesa East, then travels through Ravenholm -- while
apartment hunting -- up Highway 17, through Nova Prospekt, and then
finally back to the City 17 he loves so dearly.
Naturally, Gordon Frohman doesn't command the respect and
admiration that Gordon Freeman does, and thus is not given access to
the weaponry and transportation that the rebels later provide their
scientist cum action-hero with.
Below, we see the low-tech version of Freeman's airboat
(called simply "a boat") as Frohman attempts to flag down a ride from a
(perhaps unfriendly) Combine chopper.
Frohman also doesn't get to use Freeman's tau cannon-equipped buggy,
though he can achieve a turbo boost on his bicycle when properly
motivated.
All good things must come to an end, however, and one day, the
much-anticipated Gordon Freeman shows up and threatens to turn Gordon
Frohman's beloved City 17 into a battleground. The revolution begins
and it's all-out war with the ultimate fate of the human race in the
balance.
There goes the neighborhood.